Purpose: Baseline reference for posture
Starting position / return position
Knees bent, hips level
Back straight, head neutral
Weapon arm relaxed, elbow off torso
Back heel slightly raised
Purpose: Most important fencing position
Front knee over heel
Back leg straight
Back heel grounded (foil/épée) or lightly raised (sabre)
Weapon arm fully extended
Rear shoulder open
Purpose: Proper footwork mechanics
Front heel landing first
Back foot pushing
Weight centered
Weapon arm stable
Purpose: Balance and recovery
Back toe lifting
Front foot pulling
No crossing feet
Upright torso
Purpose: Most important fencing position
Front knee over heel
Back leg straight
Back heel grounded (foil/épée) or lightly raised (sabre)
Weapon arm fully extended
Rear shoulder open
Purpose: Safe movement and injury prevention
Moving back to En Guard position
Front leg pushing back
Weapon arm returning to guard
Torso upright
Non Conductive Mask with Conductive Bib
White Jacket (under that is a Plastron to protect the shoulder)
White Breeches
Long Socks
Fencing Shoes
Lame - sleeveless, conductive
Non Conductive Glove on weapon hand
Conductive Mask with Conductive Bib
White Jacket (under that is a Plastron to protect the shoulder)
White Breeches
Long Socks
Fencing Shoes
Lame - long sleeved, conductive
Conductive Glove on weapon hand
Non Conductive Mask with Non Conductive Bib
White Jacket (under that is a Plastron to protect the shoulder)
White Breeches
Long Socks
Fencing Shoes
No Lame
Non Conductive Glove on weapon hand
Space: Pause / Resume Animation
FOV: Press '-' or '+' (field of view)
Axes: 'a' Grid: 'g'
Manual Mode: 'm' | Camera Track: 'm'
Move: '4'/'6'/'8'/'2' Cam: 'w'/'s'
Rotate Model: 'x'/'y'/'z' Rotate Camera: 'X'/'Y'/'Z'
Orbit: Left Click+Drag / One Finger+Drag
Zoom: Scroll Wheel / Two Finger Pinch
Pan: Right Click+Drag / Two Finger+Drag
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